![]() ![]() The price is adjusted according to the Goblin Tinkerer's current happiness. Existing modifiers affect an item's value, so items with poor modifiers are cheaper to reforge, while reforging an already well-modified item will be more expensive. The Discount Card or its upgrade, the Greedy Ring, can be used to lower reforge costs by 20%. The Goblin Tinkerer charges one third of the item's current buy value, which is 166.67*5/3 (166.67%) of its sell price or 33.33*1/3 (33.33%) of its base value. All eligible modifiers have equal chances, without the "mercy" filtering of initial modifiers. It will never leave an item without a modifier. It will add a modifier to an unmodified item or replace an existing modifier. Reforging is a service provided by the Goblin Tinkerer, which applies a new, random modifier to an item in exchange for coins. ![]() Note that some usually-unwanted modifiers are not included in this "mercy" list: Shameful, Intense, Annoying, and Frenzying.Īccessories do not have any "bad" modifiers regardless, only lesser bonuses. The modifiers considered "bad" for this purpose are: Tiny, Terrible, Small, Dull, Unhappy, Awful, Lethargic, Awkward, Inept, Ignorant, Deranged, Broken, Damaged, Weak, Shoddy, Slow, Sluggish, and Lazy. This can sharply reduce the chance of having a modifier at all, but does so by eliminating only bad modifiers. However, an item that a player sells to an NPC will keep its modifier, and if repurchased in the same trading session, the modifier will be unchanged.įor a weapon's initial modifier, there is a "mercy" mechanic that reduces the chance of penalties: If a weapon's initial modifier is one of a list of "bad" modifiers, it has a 66.67*2/3 (66.67%) chance of being voided, and the item will be created without a modifier. ![]() No modifiers are visible on an NPC's shop stock, but one can be supplied when the item is bought (its purchase price will be unaffected). Items purchased from NPCs never have any modifiers, due to the ability to refund items (selling them back for full price before closing the menu) introduced in 1.4. Items produced by fishing (e.g., Rockfish or Balloon Pufferfish), opening Presents (e.g., Candy Cane Sword), and completing Angler quests (e.g., Angler Earring) never get initial modifiers, though they can be reforged to gain a modifier. Nearly all weapons and accessories have up to a 75% chance of receiving a random modifier upon the item's creation: Naturally generated in a Chest, crafted, looted from a grab bag (excluding Presents), or dropped by a slain enemy. Modifiers can be added or changed afterwards by the Goblin Tinkerer's Reforge function. Most but not all weapons and accessories will receive a modifier upon the item's creation. Weapon-like items that do not inflict damage (e.g., a Bug Net) cannot gain modifiers neither can consumable weapons (e.g., Shurikens). Tools that damage enemies, such as pickaxes and hammers, may also have these modifiers. The effects of a given modifier can be all positive, all negative, or mixed.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |